Ground Rules & Competition

Ground Rules & Competition

1. The race is open to all Cub Scouts registered in this Pack. Siblings and parents may also enter in a separate division.

2. Each scout/sibling may enter only one car in the competition. Several cars may be constructed but only one may be registered and raced.

3. The car must have been built during the current year (the school year in which the Derby is held). Cars that have competed in a previous Derby are not permitted.

4. The race software used will rotate cars among the track lanes to ensure a fair race for all entries. A point system is used to eliminate entries rather than a bracket system so each car is able to race more times..

5. If a car jumps the track, the race will be run again. If the same car jumps the track a second time, that car will automatically lose that race.

6. If a car leaves its lane and interferes with another car, the race will be run again. If the same car leaves its lane a second time and interferes with another car, the interfering car will automatically lose that race.

7. If a car becomes damaged and can be repaired in a reasonable amount of time (a few minutes), the race will be run again. If not, the damaged car will

automatically lose that race.

8. Only race officials and scouts participating in the current race may enter the track area. This rule will be strictly enforced. Please help to keep the boys and siblings inside the marked areas.